UI

Re: UI

Postby Tekunin on Tue Jan 26, 2010 2:00 pm

Actually there's a DoT Timer incorporated into the design. It's probably hard to tell just from watching the video without a proper explanation :)

Rune Circle - Corruption
Rune Cross - Curse of Agony or Curse of the Elements
Pentagram - Immolate; Molten Core proc up when empowered accompanied by unique SFX
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All begin to pulse and grow, accompanied by a general SFX when my DoTs have 3 seconds left on their duration, eliminating the need for a separate DoT Timer addon.
Last edited by Tekunin on Tue Jan 26, 2010 2:15 pm, edited 1 time in total.
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Re: UI

Postby Tekunin on Tue Jan 26, 2010 2:09 pm

1) Corruption only on the target
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2) Curse of Agony up now as well. If I'm using Curse of Elements, it will use the same runes.
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3) Immolate now up
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4) Corruption has 3 seconds left, so the Corruption runes emit a sound and start glowing/pulsing outwards; Molten Core is up so the pentagram is glowing and emits a sound as well when it procs.
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5) Immolate will expire in 3 seconds; The pentagram gives off a visual cue and sfx.
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Re: UI

Postby jigolo on Tue Jan 26, 2010 2:34 pm

You mention immolate has 3 sec left with a visual cue + sfx, but how can guarantee you won't be clipping it ?
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Re: UI

Postby ugark on Tue Jan 26, 2010 2:36 pm

So your only looking 3 seconds ahead for dots?

I'm normally planning cycles 3-4 ahead (around 20 seconds). Assuming you only need to know about the last 3 seconds is a bit short sighted.

Timing a nuke finish for the end of Corr/CoD/Immolate(cast time - haste = seconds before end of dot dropping) is basically how you maintain high dps in the slowest casting cycle in the world.... even with 1200 haste. Then on top of that timing to reapply all these then cycle in a lifetap then shift to Demo ... before applying Cod (notably primo setup here is to go demo just at the end of 2nd shortest then shifting then reapplying including Cod).

No timers = bad lock dps.
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Re: UI

Postby Tekunin on Tue Jan 26, 2010 2:48 pm

Well, thanks for the advice :P Just started demo so I've still got things to learn, but I can easily add a form of timer for the dots on this :) So I'll keep in mind what you said and add some clock timers in so I know the duration of all the dots. Also my lock only has 204 haste :( QQ
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Re: UI

Postby reece on Wed Jan 27, 2010 2:22 am

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Re: UI

Postby reece on Wed Jan 27, 2010 2:23 am

.
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Re: UI

Postby jadedspirit on Wed Jan 27, 2010 2:59 am

lol @ the vashj one. Is that the one where she was at 510%
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Re: UI

Postby Alinth on Wed Jan 27, 2010 3:29 am

yus, she got to 550% by the time we all died.
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Re: UI

Postby Ano on Mon Feb 08, 2010 5:03 pm

bleep
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